Tura rarely wears mesh.
This is one reason why. There’s a set of standard shapes that have been worked out from analysing many avatars’ proportions (which you can get for free on the Marketplace). The nearest one to my shape is ”small”, for which the non-bone body settings are:
Body Fat: 7
Torso Muscle: 35
Breast Size: 52
Love Handles: 28
Belly Size: 3
Leg Muscle: 50
Butt Size: 38
Saddle Bags: 33
As it happens, all of my sliders are within a few points of these settings, except one: Torso Muscle. Mine is 85. ”Small” is 35. I tried dialling it down to 35 and...no. No. Tura Brezoianu is not that shape. Tura has really strong shoulders and arms, and 35 looks skeletal to me. This is a basic part of what Tura is. Even the ”large” size of this dress isn’t big enough at the top, and then it’s far too large lower down.
Maybe it’s strange to be so much attached to the shape of what is, after all, a fictional entity. It does not matter what is strange. Tura is not going to change her shape to fit into any designer’s idea of the ”right” shape, or any average of everyone else’s shape.
Perhaps mesh deformers will solve this. I haven’t followed the technical discussions. A solution will be found or not, and I don’t have anything to add to the process.
I’ve noticed another problem that affects some mesh clothes. It’s difficult to show in a picture, or even a movie, but I find that some of it moves with the body like a suit of half-inch-thick neoprene. Great for sci-fi flexiarmour that will stop a bullet, not so good for everyday clothing.
But there is one clothing problem that mesh solves.
At last, skirts that don’t hang through the furniture and show your bike shorts when sitting down!
I can even do ground sits wearing this. Mind you, Tura’s style tends more towards grunge or smart tank top and jeans.
Except now and then.