Monday, 21 May 2012



This is a first draft of half of the harness. I shall probably redo this completely at some point, but for the moment, after mirroring it to make the whole thing the next step will be to learn how to rig it and import it to SL.

I made this by starting with a rectangle as the cross-section of the strap, and extruding it inch by inch over the avatar's surface, painstakingly positioning and rotating the new end. There is a snap-to feature in Blender that lets me snap the strap-end to the avatar surface, but it only works on one vertex at a time. I found it didn't help much so I turned it off.  Maybe there's a faster way (automatic extrusion of a cross-section along a smooth curve?) but I haven't found one.

Even with a three-button mouse, a Space Navigator, a full-size keyboard, and a 30" display, it still feels like using one of those fairground machines where you have to manipulate a claw to pick up a stuffed toy. I have a long way to go to get to this level.

And now for something completely different.


Fae Varriale's build at LEA6.

What a friendly tree!

Tuesday, 8 May 2012


Tura is learning to make mesh.

After completing the harness sculpt from last time with the mirror image shoulder strap, it fitted well, until I raised my arms to shoulder height. Then my shoulders poked right through the straps. Just walking around made the waist belt bob around most unrealistically. Something like this is only really going to work as mesh. So I downloaded the latest Blender (and noticed how many older versions I had that I'd never used) and googled up some tutorials.

Wednesday, 25 April 2012

Tura is putting off learning to make mesh.


Picture from historylink101.com

I want to make one of these for the cloudhopper balloon. The obvious way is as mesh. That will make it deform appropriately as the avatar moves. The only other way to achieve that would be to make it as system clothing, a mere texture painted onto the avatar. But that wouldn't blend well into the straps the wearer hangs from.

Saturday, 14 April 2012

Chag.

A wonderful new word, coined by Sparkaphat Doobie at the Fermi Show & Tell tonight. Chag = chat lag.

The Chag Monster. Chagged out. Feeling a bit chaggled. Got stuck in the chag.

RL back-definition: lengths of tough seaweed and old rope jammed around the propeller of a speedboat, bringing it to a grinding halt.

This word has possibilities!

Fermi Show & Tell every Saturday at 1pm SL time (Pacific time zone)

Saturday, 7 April 2012


Some days you eat the doughnut, some days the doughnut eats you.


AKEYO sell the AO that I use, and I like their animations as well. They also sell various chairs stuffed with their poses. The ball chair below has eight, and these doughnuts have a dozen.


I want one of these in RL!

"I am Number 2."                           
                           "Who is Number 1?"
"You are Number 6."                           

Friday, 6 April 2012


Tura goes for another test flight.

North-east Sansara, from Swinside to Midge

The shoreline following sometimes works pleasingly well, but here it was a little vague, to say the least. Until I install some instrumentation, it's difficult to track down exactly what's going on. I suspect the ground gradient near the river was too flat and variable to give an accurate sense of what direction the river lay in. With the shore-finder producing noise, the navigation would be mainly driven by the contour-follower.